Thursday, April 30, 2015

Latest Pointless Moral Panic: Minecraft Is Ruining Our Children

Like many people, video games have been an integral part of my life for about as long as I can remember. From my days visiting Wildcat! BBS systems where I'd play Trade Wars 2000 -- to obsessing over the Apple IIe, IIc and IIgs -- video games were not only an integral part of my childhood, they actually helped forge an adult career path. Swapping out graphics cards and building new PCs to play Quake 2 led to a job in Manhattan legal IT, which in turn resulted in a life focused on writing about technology. Aside from a few tics, I like to believe I wound up relatively normal, and video games have made my life immeasurably more rewarding.

That background usually forces me into the role of video game evangelist when surrounded by folks that, all too frequently, are engaged in hand wringing over the diabolical moral dangers games purportedly present. At a party recently, some friends expressed muted shock because a colleague's kid was, instead of being social, playing a game in which he was "herding human beings and keeping them in a barn to eat." I had to explain (skipping the part about how you'd need a mod to actually eat them) how this behavior wasn't indicative of a Jeffrey Dahmer in training, he was simply engaged in normal problem solving behavior on the new frontier:

Despite the fact that Minecraft is simply an amazing evolution of the Lego concept for the modern age, the moral panic surrounding the game never quite seems to abate. The latest case in point is over at the BBC, where the outlet implies it has heard all of the pro-Minecraft arguments before, it's just choosing to ignore them in order to portray the game as an unpoliced virtual-reality hellscape that's rotting the brains of children everywhere. While there are some good points embedded within, there are notably more bad ones, like the argument that kids should instead be reading, because reading engages imagination and builds character:
"I concede the point but say that it's two-dimensional, and that children should be exercising more than their mouse fingers. The other side asks why it's any worse than reading for hours at a time. Because, I say, reading allows you to imaginatively inhabit other minds. The opposition implies that this is just the latest moral panic, and that Stone Age elders probably thought the world was going to the dogs when people stopped just staring at the fire and started telling each other stories."
The author pretty clearly sees the lips of "the opposition" moving, he just can't apparently be bothered to actually hear what they're saying. Of course it makes sense to encourage kids to read as well as play games but to dismiss Minecraft as unimaginative shows a total misunderstanding of the massive, cooperative world-building that occurs in the game. Instead of actually playing the game and trying to understand it, the entire article is doused in fear over whether Minecraft is negatively influencing kids. The only concessions toward admitting the game's benefits come via gems like this:
"For some autistic children who have trouble with complex social interactions, Minecraft is clearly a good fit with its lack of intricate social cues and simple environment. But for many parents, the absence of that complexity, in a world where their children spend so much time, might be a reason to be wary."
Whether it's Minecraft, apps or the internet at large, there is such a thing as parenting -- or paying attention to and understanding what your children are up to. Even then, in 1987 my parents certainly had absolutely no understanding of the world I was experiencing via the local Wildcat! BBS, yet those experiences opened an entire world of social interaction with like-minded individuals I never would have experienced otherwise as an awkward, socially anxious tot with painful new braces. That world taught me many things my parents never could have, but parenting in the brick and mortar world still helped me understand where social lines in this new frontier were drawn (with the exception of that time a 35-year-old BBS member called my folks to complain about their son's occasionally-barbed tongue).

In stark contrast, The Guardian makes the counter-argument that maybe it makes more sense to try and understand Minecraft instead of fearing it, allowing this informed education to fuel intelligent parenting choices:
"...here’s a simpler way for parents who don’t feel they understand Minecraft to build their knowledge: sit down next to your child and watch them. Ask questions. See if they’ll teach you how to play it with them. This doesn’t mean you’ll avoid having to make decisions about the amount of time your child spends in Minecraft’s beguiling “hyper-reality” rather than the unblocky real world, but it does mean you’ll have a better idea – with less worries – about what they’re up to, and how it can fit into their life.
Like so many things, actually bothering to understand something before you waste energy fearing it makes all the difference in the world. There are millions of kids for whom Minecraft is opening an entire world of enjoyable problem solving and social interaction, the benefits of which may extend into and across their entire lives. Stagnating this potential with fear because you couldn't be bothered to try and understand what your children are experiencing wastes more than just your time.

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